There's an incident report on the ground about a man who was fleeing the police and stole a police car, and he was approaching the neighboring town of Ashfield. The Silent Hill PD warned the Ashfield PD, which set up road spikes. They disabled the car and were able to arrest him.
I relate all of this because after reading it, Murphy says, "How did this get here?"
We've picked up two crime scene photos of nothing we can really make out, and Murphy is getting increasingly distressed. "Oh, God. Why are you doing this to me?"
We climbed in a window and are now in a very dark, creepy house. There's an option to examine a milk carton with a photo of a missing girl named Lindsay Jacobbs. Her face is scratched off.
There's an area that's sealed off by iron balls, a makeshift jail cell. We can hear sobbing from the other side, but naturally, Murphy won't say anything.
There's a unique kind of awfulness that SH2 had for really only its last level about playing a character you don't understand, possibly doing horrible things.
Down into a subway! There is totally a screamer monster on the other side of the subway entrance, just sort of chilling and staring off into the distance, facing the other way.
DJ Rick is back on the radio! The phone has been ringing off the hook for requests for Murphy Pendleton, Mr. Popularity! "DJ Rick is gonna have to meet this dude someday and find out what his secret is."
Please please please let me meet DJ Rick and let him be awesome.
We're in an apartment building. One guy's room has a note on the door: "I'm onto you, asshole, I know you've been stealing my stuff, and next time, I will hunt you down with my 12 gauge."
In his room we find a box full of stolen goods and get the side quest to return the items to their rightful owners.
We also find a man hanging limply from the ceiling fan by his neck.
Murphy is completely disinterested in the corpse, but does seem interested in judging the guy based on the contents of a slightly rage-fueled homicidal note. He comments grimly, "A thief, huh?" and decides to return all the stolen objects despite this entire apartment building being really the next thing to condemned with no one here.
She returned an item to a child's room where there was a child's voice wailing distantly. When she returned the toy, the child laughed happily, and I distinctly saw a child's shadow appear and play with the toy.
So far it feels like we haven't really had a "dungeon" properly. Since we reached Silent Hill we've been mostly wandering between small buildings that were only a few rooms long. The apartment building was larger than most of them, but we didn't end up encountering any enemies there, it was just creepy and still only took about fifteen minutes.
There's a cemetery, St. Maria's, a movie theater, and the Centennial Building that are all conspicuous on the map we're looking at right now, and we haven't been to any of those. And we're heading to the clocktower where DJ Ricks is at right now.
Flashback: The officer who gave him his "present" in the opening sequence is giving him a "limited time offer". To kill that fat dude from the intro?
Another cop, Officer Coleridge interrupts them and warns Murphy that Officer Sewell is bad news, stay away from him.
Coleridge is curious why Murphy is in jail, with no priors and a clean psych eval. What would make a guy like that suddenly hop in a police cruiser and take off, leading cops on a ten-hour chase? Murphy brushes him off.
Yeah. Sob. We started at six...! When we got to that building and it was eight, it seemed like a good time. I think we lost a lot of time because I spent a while trying to figure out the "All Points Bulletin", and a while after that being kind of lost. >_>
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I relate all of this because after reading it, Murphy says, "How did this get here?"
So I assume it's him.
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Uh-oh.
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It's not helping.
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Seriously, it appears to be invisible. You can only see its shadow against the wall. IT'S TOO DARK FOR THIS.
She runs away.
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It was very sucky, but she has the gun now.
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orz orz
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OKAY HERE WE ARE.
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Please please please let me meet DJ Rick and let him be awesome.
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In his room we find a box full of stolen goods and get the side quest to return the items to their rightful owners.
We also find a man hanging limply from the ceiling fan by his neck.
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He has a strange but strong sense of justice.
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Then the noises stopped...
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Howard? I think he was Howard.
Howard: Still in town?
Murphy: Just haven't found a way out yet.
Howard: If I had a nickel for every time I'd heard that...
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On topic: This game seems to have a whole lot of locations in a rather short period of time based on what you've written.
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"Hey yo it's DJ Ricks on WLMN FM and...!"
"...and I need help"
"Yo, man, they're watching me"
"They're listening"
"Please"
/MUSIC!
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There's a cemetery, St. Maria's, a movie theater, and the Centennial Building that are all conspicuous on the map we're looking at right now, and we haven't been to any of those. And we're heading to the clocktower where DJ Ricks is at right now.
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"...What are these doing here? Who is doing this? What do you want from me?!"
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Another cop, Officer Coleridge interrupts them and warns Murphy that Officer Sewell is bad news, stay away from him.
Coleridge is curious why Murphy is in jail, with no priors and a clean psych eval. What would make a guy like that suddenly hop in a police cruiser and take off, leading cops on a ten-hour chase? Murphy brushes him off.
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All the other floors have been scribbled out, except for:
Parking Area
1-2: Archive / Offices
4: [Police?] Academy
8: Restaurant
12: Town Museum
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NEXT TIME, MORE PROGRESS IN OUR TWO HOURS.
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