Vagrant Meandering
Since I'm in the mood, I thought I'd share an evil thought: the only person in the entire course of the game who actually had the ability to change the outcome of the story created by Sydney and Guildenstern's struggle for the Dark was Hardin. Ashley was being manipulated from literally word one, maybe word negative sixteen or something, Rosencrantz never really changed anything substantially or caused any real problems, only made the waters murkier, and I can't imagine Hardin's tagalongs or Guildenstern's tagalongs even really understood the scope of what was going on until right up at the end. John Hardin is the only character in the game who has enough pieces of the puzzle available, enough pure motives, and enough trust from one of the major players, to pull it off.
So the evil thought was dug up from the grave. One little push could change everything.
Merlose, in her everlasting quest to get some manner of plot-changing reaction from Hardin, winds up mentioning to him that there is a creepy black-and-white boy who looks like Joshua who follows Sydney around, much the way Hardin's creepy black-and-white heartspirit follows him around, proclaiming sadly that Sydney has every intention of dying at the end of this whole shebang. Hardin (easily the most sincerely good man in this whole game, the only one who manages to have both some measure of power and absolutely no self-interest whatsoever) does not want Sydney to die, but upon thinking about it, notices that there are some suspicious bits of Sydney's story, and besides, some of what she says rings true.
So Hardin clubs Sydney over the head -- or, knowing him to be immortal, does something more drastic, like STABS him, despite the horrible guilt and pain that he takes on by doing that to his best friend -- and removes him to someplace where he can't hurt himself, locks him in a room with sigils he can't teleport through, something.
I couldn't possibly do it justice, so I won't try, but still.
So the evil thought was dug up from the grave. One little push could change everything.
Merlose, in her everlasting quest to get some manner of plot-changing reaction from Hardin, winds up mentioning to him that there is a creepy black-and-white boy who looks like Joshua who follows Sydney around, much the way Hardin's creepy black-and-white heartspirit follows him around, proclaiming sadly that Sydney has every intention of dying at the end of this whole shebang. Hardin (easily the most sincerely good man in this whole game, the only one who manages to have both some measure of power and absolutely no self-interest whatsoever) does not want Sydney to die, but upon thinking about it, notices that there are some suspicious bits of Sydney's story, and besides, some of what she says rings true.
So Hardin clubs Sydney over the head -- or, knowing him to be immortal, does something more drastic, like STABS him, despite the horrible guilt and pain that he takes on by doing that to his best friend -- and removes him to someplace where he can't hurt himself, locks him in a room with sigils he can't teleport through, something.
I couldn't possibly do it justice, so I won't try, but still.
