I went back into the house with the creepy mirror puzzle.
Further summary: Things in the reflection were "wrong". Like, a painting was upside down, a drawer was open, the TV was on, etc. You had to 'fix' them one after another, checking the mirror each time, until suddenly the glass broke and you could get behind it to get some items.
If you took too long (as I did), an enemy would appear in the room, but it would be invisible except in the mirror.
When you complete the whole thing, a doctor's memo appears on the floor, detailing the problems of the woman who lived in this house. He diagnosed her with OCD and schizophrenia, because she would perform the mundane repetitive rituals of OCD (probably turning the TV on and off, etc) in order to keep "the people in the mirror" from killing her. Eventually, she committed suicide.
When I went back into the house to make sure the autosave hadn't nilled my progress, I saw her shadow on the wall; on the other side of the mirror, she hung herself, but there's no body in the real world. 8D
Flashback! Sewell is telling Murphy that he's getting out soon, but first, Murphy has to repay his favor. He would lose his parole if word got out about that pedophile he killed, what a shame~
One more guy to kill. He'll be waiting in the same place as last time, during a prison riot...
When we come out of the flashback there is a hideous thing in a wheelchair ahhhh right outside our cell door ahhhh we're in a cell. After a long, long moment of everyone staring at each other, it wheels itself away.
I just want to say how much I admire the game's balls.
The walkthrough kind of indicated to me that this was... the last area of the game? And biiiitch. Destroying my stockpile of ammo and health items is mean, but smart.
We start crossing a chasm on a giant beam and halfway across the beam, the scene morphs into a flashback: a prison riot. On the far side of the beam: normal again. Murphy shakily tells himself to hold it together.
Some trippy shit going down. Children's toys, self-destructing walls, corridors filled with water, hallucinations of Murphy staring at his anguished self...
I yelped again orz orz where did that bastard come from rainfall checked behind her shoulder just seconds before and he wasn't in the corridor at all!!
Flashback: the cafeteria. The prison riot starts, but we can walk right through all the prisoners...
Murphy wakes up -- right where he was, in the cafeteria, when the flashback started. We're surrounded by prisoner monsters that want to fight us. Good times.
We find a letter from Officer Coleridge, requesting an investigation into Officer Sewell for all his blackmail, extortion, drug trafficking, and coercion.
It's a much less 'remarkable' run than usual. Harder to tell which ways I've already gone before and that Juggernaut keeps attacking me and I realized I was using up all, like, four of my health kits going into this sequence, so.
The guide's strategy: GO RIGHT. JUST KEEP GOING RIGHT.
Eventually the path will force you to turn left. Afterwards, make a hard right at your next available opportunity. Right, right, right, right, etc., until you're out.
no subject
no subject
It occurred to me I could just buy this game, I have the right console, but... no. :)
no subject
Further summary: Things in the reflection were "wrong". Like, a painting was upside down, a drawer was open, the TV was on, etc. You had to 'fix' them one after another, checking the mirror each time, until suddenly the glass broke and you could get behind it to get some items.
If you took too long (as I did), an enemy would appear in the room, but it would be invisible except in the mirror.
When you complete the whole thing, a doctor's memo appears on the floor, detailing the problems of the woman who lived in this house. He diagnosed her with OCD and schizophrenia, because she would perform the mundane repetitive rituals of OCD (probably turning the TV on and off, etc) in order to keep "the people in the mirror" from killing her. Eventually, she committed suicide.
When I went back into the house to make sure the autosave hadn't nilled my progress, I saw her shadow on the wall; on the other side of the mirror, she hung herself, but there's no body in the real world. 8D
I love this game.
no subject
Are you really just going to run off like a coward Murphy
DJ Ricks needs you--
--Yep, there he goes
no subject
no subject
no subject
no subject
He said, I'm never going back. You might as well shoot me.
She said, fine.
Bam.
no subject
He's waiting for you, Murphy
no subject
no subject
One more guy to kill. He'll be waiting in the same place as last time, during a prison riot...
He's going to make us kill Coleridge, isn't he
no subject
no subject
Player control is back! We're in a prison.
no subject
no subject
The walkthrough kind of indicated to me that this was... the last area of the game? And biiiitch. Destroying my stockpile of ammo and health items is mean, but smart.
no subject
no subject
no subject
no subject
no subject
no subject
Woooow.
no subject
no subject
no subject
no subject
no subject
no subject
Murphy wakes up -- right where he was, in the cafeteria, when the flashback started. We're surrounded by prisoner monsters that want to fight us. Good times.
no subject
...Yeah, Sewell made us kill him, didn't he.
no subject
no subject
no subject
no subject
no subject
FUCK YOU, YOU'RE DEAD AND WE'RE GONNA TRY.
no subject
no subject
It's a much less 'remarkable' run than usual. Harder to tell which ways I've already gone before and that Juggernaut keeps attacking me and I realized I was using up all, like, four of my health kits going into this sequence, so.
All the misery. XD
no subject
Eventually the path will force you to turn left. Afterwards, make a hard right at your next available opportunity. Right, right, right, right, etc., until you're out.
Also lol more trippy stuff coming up! Oh good.