It was considerably harder to run for the last part of the game. :( Like, often impossible, because either rooms would be flooded or the floor would be unstable, and when those things happen Murphy sometimes refuses to run.
Nah. I mean, it was only genuinely annoying in the one room where it turned out I could, in fact, run. I was just making snarky commentary because you said we were going to try to run. 8D
Yeah, it's not a problem. The final chase sequence gave me hell, but once I started taking the same turn consistently (Left or Right works better than Center), it was over pretty quickly.
And I think that's reasonable logic. I probably would've done it without strategy guide prompting after another five tries or something. "Labyrinth" logic.
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And then of course there was the finale.
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And I think that's reasonable logic. I probably would've done it without strategy guide prompting after another five tries or something. "Labyrinth" logic.