I really liked this part. It turns out that the prisoner monsters flinch back from light, so there are spotlights you can twist around to herd the monsters into enclosures and then trap them there.
This is good, because otherwise there were a total of six of them, three each time, between me and the exit to a room where I had 0 weapons and (by that point, I think) 4 first aid kits.
Note: This might be why someone thought the game was an Alan Wake ripoff. Because the thing that was a key element of Alan Wake featured in this game for the last, like, half hour.
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This is good, because otherwise there were a total of six of them, three each time, between me and the exit to a room where I had 0 weapons and (by that point, I think) 4 first aid kits.
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Riiiight.