RECAP! The entire world is surrounded by water and to get to Fodra to heal Sophie we need a spacewatership and laser cannons to evaporate the water, but one of the laser cannons isn't working because it's in a piece of crap country. So off to Crapholistan we go!
SUBEVENT! Some dude is trying to chip away at a rock wall with a spade when what he really needs is a drill. He gives us his spade and sits down with a musicnote to await our return with the drill.
As it happens, I already have it, so I give it to him. Pascal stomps around like a dinosaur because WE'RE BUSY but Cheria insists that we need to take the time out to help people when we can; it's important not to rush things, like her mother used to say.
It's all very cute and I wish Cheria would stop talking to Asbel and be like this more often!
As we head out into the snow, Sophie starts collapsing again, glowing erratically. She's burning up, and Cheria wants to take her back, but she wants to keep going. But after some guilt, she passes out. Dun dun dunnnn running out of time. ;;;
Message from Poisson: Fourier won't help us because she's busy sulking. This means there's a problem doing the thing from Sunday that doesn't make sense! Uh-oh! Let's do this dungeon before we worry about it.
Dungeon dungeon dungeon. There's a gimmick with directing power to different areas of the dungeon to do different things that isn't hard to figure out, but which they felt the need to explain to me only towards the end of the dungeon.
After the boss there's a little scene, and I can't help noticing that Sophie is asleep in the corner of the room we entered to fight the boss on a little sleeping bag. When did we find the time to set that up before the boss attacked us? Have we just been dragging the sleeping bag with Sophie on it around the dungeon?
When we get outside again, Asbel is carrying Sophie on his back. A monster looms up to attack us, and the group surrounds him, the girls to either side and Hubert running up in front of Asbel and Sophie. ;; Awww flanked protetively.
SKIT! Entitled "It's a secret to everyone," because the game localizers are doooorks.
Asbel observes that the glowy light that he, Cheria, and Hubert can wield is proving effective against the monsters, so Hubert votes that they be the ones to take the lead against the monsters. Cheria mrrs about not wanting to hurt anyone's feelings, so Asbel says we can change up our party as the situation calls for it.
Then it just ends abruptly.
Screw you guys, childhood era team is my forever team! /shoves Malik and Pascal out a window
Poisson appears conveniently. The Overseer told her to come help! Pascal is sad that her sister is still upset, though. Poisson will fly the shuttle for us, then.
Back with the shuttle and Sophie's sleeping bag. They start the countdown to board the ship, but wait! Monsters! And we can't abort the launch procedure! Nooooo
Lhant actually does something right for once, and just as we're about to go into a second round of fighting, Bailey shows up with the militia and promises to take care of everything, urging them to go.
Which is nice and all, although 1) we just made a big point of how much easier it is for the Triplets of Terror to fight them, and 2) these monsters were flattening Lhant like two days ago, so... I wouldn't expect the militia to get out of this alive.
Unexpected anime scene with terrible voice acting!
The shuttle is launching. Enjoy this CGI, everyone!
Hahaha it is really fast. There's a huge crowd of monsters blocking our way, but Fourier arrives on one of her bioweapon monsters to distract them. Pascal gets woobly.
The cannons fire, and we blow a big hole in the aquasphere that the ship zips through at speeds that are truly hilarious to be depicted for nobody to be wearing a seatbelt.
We escape the planet and look back down at it and heeeey, waaaaait. Foselos, if that's your planet's name, looks suuuuper tiny compared to that red beast next to it and has strange devices surrounding it.
Okay so Asbel gets back up and then everyone else climbs up after him. Once we escaped our planet's aquasphere, the gravitational pull of Fodra kind of dragged us down really fast.
Okay, so Fodra is Mars. It's all red and barren and cold. Malik thinks it looks like there was once a great battle here... We couldn't see Fodra from our world for some reason, but we can see our world from here.
NOPE! We have no idea how we'll get back. But whatever, right? We have to fix Sophie first anyway.
Hey, there's a building floating in midair over there! For some reason we are surprised to see it floating, even though the Amarcian Enclave is floating.
SKIT! Pascal can't make the ship work, and she says cheerily that if they're stuck we'll have to make a home on this planet! Asbel is not amused, but Cheria agrees. She will, apparently, take saving Sophie but never seeing anyone else they care about again and dooming their entire planet.
We have arrived at... Telos Astue, the Extinct City.
Whoops. That description isn't exactly promising.
We find someone sprawled on the ground a short distance away and run over to find... a Sophie clone! Things are not going well. Pascal touches the motionless girl, who dissolves, and everyone freaks out.
rainfall: Stop groping Sophies. Even dead ones don't like it.
SUBEVENT! Fourier ponders how Pascal was so right and she was so wrong and petty and jealous and Pascal is so much awesomer than she is. Poisson distracts her with food.
I found the "records room". There's still some operational machinery in here and a discovery that makes our characters babble about how this world isn't alive the same way Ephinea is. (If Ephinea is the name of the world, then what's Foselos??)
The surrounding pillars say cryas is an artificial ore that was made on Fodra. Its purpose is to contain and transport eleth, and stabilize it.
They also reveal that this city's altitude is dropping. Pascal reads it as "The machine keeping the city afloat is only operating at 20% capacity."
The liitle girl has fled into a room with a woman in a machine. (Sophie is still on her sleeping bagggg.) The machine abruptly deactivates; the green-haired woman from the opening animation inside isn't breathing and has no pulse, but Cheria doubts that she's dead.
There's some rumbling as the woman wakes up slowly, and asks the little girl (Psi) if she brought these people here.
She has a lot of boob.
We introduce ourselves and the woman, Emeraude, realizes we're from Ephinea, but the seal on it still isn't broken. How can this be!
Hubert: Ephinea must be their name for our homeworld. Maybe you should have given me your name for it before saying that. Also, it helps if you don't have skits where my characters use the term Ephinea before learning it.
Emeraude thinks she can fix Sophie, but they need to go to the Humanoid Research Center. But it's overrun by monsters and its equipment might not be functional~ Good times!
While we're looking into Sophie, Emeraude tells her minion to repair the shuttle.
SKIT! The robopeople we see around here aren't the same as Sophie; they're eleth-powered civilian units. Emeraude refuses to explain what the Protos Heis units are until we get to the lab.
Asbel: I'm really confident that you can help Sophie. Emeraude: I assure you that I will.
You better not make Sophie not adorable or hate Richard. :(
Page 1 of 2