sincere: TOV: Estelle is fond (the sweetest thing ;;)
Kay ([personal profile] sincere) wrote2012-03-29 06:57 pm

Tales of Graces f: DAY FIFTEEN

Let's finish this bizns. I think I'm close to the endddd. And then -- I think I may take a break before trying the future era...


Starting from: Leaving Fodra with mah derris bit.
rainfall: A girl stands in the midst of fallen leaves. You can't see her face. (Default)

[personal profile] rainfall 2012-03-30 02:10 am (UTC)(link)
I just want to pipe up to say that I wish Emeraude weren't loudly broadcasting her evil intent to the player and only the player.

It can be REALLY effective to make the player feel powerless to prevent bad things. I would point at the opening of Downpour as a nicely-effective example. But that was different in a couple of respects, not least of which was that my character wanted to do the thing and it was ONLY me who felt helpless.

In this situation, we're just alternately making players omniscient by projecting Emeraude's thoughts at them and making our protagonists idiots when Emeruade gets evil all over them.

I would love it if the game would actually try to surprise us with... anything, honestly, because in a way our scenes with Richard talking to Lambda have been doing a similar thing: here's the plot twist, we're going to roll it gently to you now...!

But yeah. I really don't need Emeraude's thought bubbles. She's been giving off "shady" ever since we met her. Isn't that already more than enough? XD You've made no attempt to convince us that she could be a decent human being, or genuinely interested in helping our protagonists, so it's just going to be like ARGH FINALLY when she betrays us.

Was that your goal? No? I didn't think so.