Entry tags:
Nobody servants
Random thoughts on servant Nobodies. This is all ridiculous amounts of conjecture, 99.9% imagination, and I encourage feedback and opinions! (Especially ye of
ruinreverse, who are welcome to chime in with your impressions of your character's servants.)
I: Sorcerers
Equally male and female. People who used to be take-charge, leaders, become Sorcerers when their hearts are stolen. They tend to have a certain amount of authority and are relentlessly loyal. They may have small hobbies that they indulge on the side but they enjoy working, including the vicious parts of working. I think they think they are the bestest Nobody servants, working for the bestest Nobody, and thus they are somewhat more elitist than the others. Sometimes they're given a few loose Nobodies, usually Dusks although occasionally some higher-ranking ones like Snipers or Monks to attend them in tasks like patrolling.
They are still and serene, drift. They have a very piercing stare and tend to believe in personal space.
(My internal Nobodies seem to feel like being made a Sorcerer is somehow one of the worst possible fates for someone you like.)
II: Snipers
Largely male. People who used to be good-natured and self-assured and maybe a bit smugly mischievous make good Snipers. They enjoy making their own fun -- also known as "patrol can be fun if you make a game of seeing how high into the air you can shoot that Shadow before it fades into darkness". They're social but take their jobs seriously, and make excellent guards if you don't mind their entertainment. The majority is male because men are more likely to consider "inventing new kinds of casual violence" amusement.
They get extremely fidgety and love to port around dizzyingly.
(Somebodies who might make good Snipers: Cid.)
III: Dragoons
Equally male and female. People who used totake themselves too seriously be prickly and straightforward often become Dragoons. They are pragmatic and businesslike, don't like playing games or experimenting. They deal best in familiar situations or when the possibilities have already been thought out. They don't usually associate with other ranks, but sometimes they can't help but volunteer their superior opinions on things.
They are extremely tall when standing upright and milling about on the ground, and generally have two postures: standing rigid or leaning on lance.
(This group is particularly changeable, I think.)
IV: Alchemists
Equally male and female. If you enjoyed research or intellectual pursuits in life, this is the rank for you. They're relatively friendly and do usually socialize outside their ranks, when they socialize, but the moment something interesting to study comes along, don't expect to hold their attention. They seem to love tampering with things and seeing what results almost more than they like the scientific methodology or discovery of anything, and the only thing that will keep them from it is usually having a direct order not to tamper with something.
Like the Sorcerers they float a little, and tend to be kind of restless, fluttering back and forth, with their long "scarf" trailing in the air behind them.
(I imagine Vexen alternately adores them and wishes he had more methodical research assistants. I picture him surrounded by a half-dozen applauding and impressed Alchemists if he ever accidentally makes something blow up.)
V: Monks
Largely female. (!! I don't know why, it just jumped out at me. And we have no Lexaeus to argue mwahaha.) People who used to be stubborn and courageous in life wind up Monks. Monks are usually steadfast and faithful, pleasant and intermingling with other ranks in their free time and unstoppable when it comes to their duty. They do not mix work and fun at all: fun is for after. This rank is predominantly female because women fighters often fall into this category.
They have an odd loping stride, frequently on all fours with their elongated front arms.
(Somebodies who might make good Monks: Tifa.)
VI: Calculators
Equally male and female.I have no idea what goes here. People who used to be deceptive and secretive become Calculators. They're slightly more outgoing than they would have been in life, and mingle with other Nobody ranks freely, but none of the other classes trust them noticeably. They tend to be rather individual in their approach to others. They're very clever and tend to like playing games [with?] and occasionally teasing others.
They have very piercing stares and tend to keep their hands held out of sight.
(Totally pulled all that straight out of you-know-where. More changeable than some extremely changeable thing.)
(Edit: After the admission of Zexion's element as illusion, I have reverted to my original choice for his servants -- Calculators -- from Illusionists, which
refracting encouraged. The name was too similar, so it was cut.)
VII: Berserkers
Male. People who used to be, er, violent and unpredictable go here. They're calm and quiet most of the time, almost like Lexaeus, oddly. But once inspired to anger, they are incredibly aggressive and destructive and require outside influence to calm. They follow orders religiously and aren't too picky about which of the members they obey, but they don't socialize much with other servant ranks. They like football.
They tend to move slow, and follow whoever is speaking by turning their heads to watch attentiely.
(Maybe they were all jocks and bullies when they were in school. Seifer might make a good Berserker.)
VIII: Assassins
Equally male and female. People who used to be independent, self-serving but friendly, wind up Assassins. They tend to be sly and sarcastic, and are unusually disrespectful compared to the other servant ranks -- they don't have much in the way of fear, and obey as if it's their choice and not as if they'll be killed or turned into Dusks if they don't. They do excellently when alone, but are also social creatures and don't mind mixing outside their own ranks. Most of the other ranks, however, don't like them.
Maybe part of the reason why others don't like them is because they have the disconcerting habit of turning lazy circles in the air while in conversation, or vanishing beneath the surface of the ground -- as if about to attack. (They know this is disconcerting.)
(Somebodies who might make good Assassins: Yuffie.)
IX: Dancers
Female. Confident, powerful women who become confident, powerful Nobodies. They smile a lot and love to tease and lounge about; they have an unusual self-awareness that most Nobodies don't bother to acquire. They especially enjoy each other's company but are very friendly with all the ranks. They normally weren't fighters in life, and still don't especially considering themselves fighters. (You ever get the feeling that maybe a Dancer is twirling Sora around in an effort to be friendly, like, awww, he's so cute!, and then just sort of accidentally lose their grip? ...Fucking Dancers.)
Dancers are somewhat disconcertingly girlish and often raise their hands to giggle behind them. Try not to forget that those hands can fling you into a wall at brutal speeds. I'm not bitter.
(They get very protective of Demyx. They think he's cute as a button and needs their guidance and occasional cheek-pinching.)
X: Gamblers
Largely female. As Somebodies, Gamblers tended to be people who had the strength to become Nobodies but never went anywhere with it: the lazy, the indecisive. As Nobodies they tend to be more productive, rarely volunteering to tasks but always putting at least some effort into it until they're removed from the task or it succeeds. They may also be somewhat calculating, a bit manipulative. They rarely feel threatened in any way, and seem to consider most other Nobodies to be a bit on the slow side.
They start shuffling cards when bored, but they also like to flick cards at other Nobodies who annoy them.
(Very invented, very open to change. The Gamblers may be more prone to cheating than Luxord.)
XI: Geomancers
Equally male and female. People who used to be strong-willed but peaceful, considerate, tend to be Geomancers once stripped of their hearts and their compassion. They tend not to think about things too much; they follow orders but are easily distracted, and don't learn very well, or necessarily understand "NO" with their short attention spans. They like exploring and go everywhere, but tend to form irrational and permanent attachments to specific places, and then wander back there to hang out no matter how often shooed away.
They are unusually small for higher-ranking Nobody servants, maybe only half as tall as a Dusk, and drift on the breeze a foot or more off the ground.
(They adore Marluxia and maaaay tell him everything they overhear while floating about whimsically or lurking in places with people who have given up on chasing them out. Selphie would make a great Geomancer~)
XII: Ninja
Equally male and female. People who used to be argumentative or overcritical, "catty," turn into these Nobodies. They're quick and quiet, but frequently as smug as their mistress, self-involved: imagine the clique of popular kids at your high school. They'll socialize with you, but you know they just go back to their friends and laugh about what you're wearing. They like drawing attention to themselves without seeming to do so intentionally, and get miffed if ignored in friendly company.
They're smaller than the Assassins and more spinny, but not as deadly. They consider this an advantage. They can actually use their hands without slicing things to ribbons.
(I'm now thinking the Assassins and the Ninja have some like, secret intensely hateful rivalry. Every time Axel hangs out with Larxene, the Assassins hover and tsk or make up trouble so he'll get called away. Of course, the relationship between Axel and Larxene would be pretty much a more complicated version of that.)
XIII: Samurai
Largely male. People who used to be stoic, exclusively patient, or selfless tend towards Samurai. They're generally quiet, and believe in silent understanding more than open communication, which means most other Nobodies, including the bigwigs of OXIII, have no idea how to read them or deal with them. They have a rigid code of honor and hold grudges like a bitch. Also, some of them enjoy baking.
Not prone to a great deal of movement, the Samurai stand at attention more or less all the time, hands still on sword hilts, just kind of. watching.
(Somebodies who might make good Samurai: Leon. Riku fits in with them nicely, but I think Kurix would've natively been something else if not for his tie to Roxas -- maybe an Assassin. :D *chakram'd*)
Dusks
Dusks are everyone who didn't have a strong enough sense of identity to make their preferences shape their body. They have no particularly strong set of traits for that reason: all of them are obedient out of fear, but some of them are more liable to speak up than others and some will just stay quiet, and some of them will volunteer things and others will speak only when spoken to, etc, whereas all Assassins will chime in with their opinions because those are the kind of people who made Assassins.
They're intelligent but not especially good with complex logic and they find certain concepts extremely difficult. The cleverer ones can be quite dangerous, and so they're considered the most common rank to go out on a thug mission. But even the clever ones are hopelessly startled by fast movements.
They like slinky-ing around, perpetual motion even if just marching in place, and hate being made to stand still. ♥
Creepers
Creepers are the unfortunate people whose bodies were too mangled at the time of their heart's removal to make a solid Nobody. This can happen when the Heartless is on a rampage or already has many hearts, or when the slow chaos of a world in the process of being destroyed (IE, the rampaging Heartless/Nobodies have resulted in power outages, crumbling buildings, explosions, etc) their body is caught and badly damaged, leaving them alive but helpless until a Heartless finds them.
Creepers tend to have more individuality than Dusks in a wide range of personalities, because a decent number of them might have been higher-ranking Nobodies except that their bodies were too injured to form a complete Nobody. However, they are less competent because of their unfortunate size and health problems: they have a very small and defenseless natural form, and are easily dizzied, and although they can shapeshift briefly to other forms such as the weapons of higher-ranking Nobodies, they can only hold that shape for a few seconds before the strain is too much.
Most other Nobodies... don't like being around Creepers.
Thoughts on Cloud
A good number of the Square cast got lumped in there places, but Cloud is kind of an oddity. Leon felt like a Samurai to my internal Roxas, and Riku fit there also, so the natural question then was, well, Cloud is very recalcitrant, does he become a Samurai? And Roxas thinks not. In fact, he can't imagine what Cloud would be. He doesn't feel like he'd be... anything.
The final verdict was that Cloud is already split into pieces. As things stand right now, he's not intact enough to form a Nobody. It's like asking if Sora would make a Nobody if someone took his heart out again -- no, he wouldn't. He's already got a Nobody. Roxas would just be... more whole than he is.
Similarly, if Cloud lost his heart, the rest of him wouldn't do the normal deal -- the body becomes a Nobody, the soul goes with it. NUH-UH. Sephiroth has dibs on those!
I: Sorcerers
Equally male and female. People who used to be take-charge, leaders, become Sorcerers when their hearts are stolen. They tend to have a certain amount of authority and are relentlessly loyal. They may have small hobbies that they indulge on the side but they enjoy working, including the vicious parts of working. I think they think they are the bestest Nobody servants, working for the bestest Nobody, and thus they are somewhat more elitist than the others. Sometimes they're given a few loose Nobodies, usually Dusks although occasionally some higher-ranking ones like Snipers or Monks to attend them in tasks like patrolling.
They are still and serene, drift. They have a very piercing stare and tend to believe in personal space.
(My internal Nobodies seem to feel like being made a Sorcerer is somehow one of the worst possible fates for someone you like.)
II: Snipers
Largely male. People who used to be good-natured and self-assured and maybe a bit smugly mischievous make good Snipers. They enjoy making their own fun -- also known as "patrol can be fun if you make a game of seeing how high into the air you can shoot that Shadow before it fades into darkness". They're social but take their jobs seriously, and make excellent guards if you don't mind their entertainment. The majority is male because men are more likely to consider "inventing new kinds of casual violence" amusement.
They get extremely fidgety and love to port around dizzyingly.
(Somebodies who might make good Snipers: Cid.)
III: Dragoons
Equally male and female. People who used to
They are extremely tall when standing upright and milling about on the ground, and generally have two postures: standing rigid or leaning on lance.
(This group is particularly changeable, I think.)
IV: Alchemists
Equally male and female. If you enjoyed research or intellectual pursuits in life, this is the rank for you. They're relatively friendly and do usually socialize outside their ranks, when they socialize, but the moment something interesting to study comes along, don't expect to hold their attention. They seem to love tampering with things and seeing what results almost more than they like the scientific methodology or discovery of anything, and the only thing that will keep them from it is usually having a direct order not to tamper with something.
Like the Sorcerers they float a little, and tend to be kind of restless, fluttering back and forth, with their long "scarf" trailing in the air behind them.
(I imagine Vexen alternately adores them and wishes he had more methodical research assistants. I picture him surrounded by a half-dozen applauding and impressed Alchemists if he ever accidentally makes something blow up.)
V: Monks
Largely female. (!! I don't know why, it just jumped out at me. And we have no Lexaeus to argue mwahaha.) People who used to be stubborn and courageous in life wind up Monks. Monks are usually steadfast and faithful, pleasant and intermingling with other ranks in their free time and unstoppable when it comes to their duty. They do not mix work and fun at all: fun is for after. This rank is predominantly female because women fighters often fall into this category.
They have an odd loping stride, frequently on all fours with their elongated front arms.
(Somebodies who might make good Monks: Tifa.)
VI: Calculators
Equally male and female.
They have very piercing stares and tend to keep their hands held out of sight.
(Totally pulled all that straight out of you-know-where. More changeable than some extremely changeable thing.)
(Edit: After the admission of Zexion's element as illusion, I have reverted to my original choice for his servants -- Calculators -- from Illusionists, which
VII: Berserkers
Male. People who used to be, er, violent and unpredictable go here. They're calm and quiet most of the time, almost like Lexaeus, oddly. But once inspired to anger, they are incredibly aggressive and destructive and require outside influence to calm. They follow orders religiously and aren't too picky about which of the members they obey, but they don't socialize much with other servant ranks. They like football.
They tend to move slow, and follow whoever is speaking by turning their heads to watch attentiely.
(Maybe they were all jocks and bullies when they were in school. Seifer might make a good Berserker.)
VIII: Assassins
Equally male and female. People who used to be independent, self-serving but friendly, wind up Assassins. They tend to be sly and sarcastic, and are unusually disrespectful compared to the other servant ranks -- they don't have much in the way of fear, and obey as if it's their choice and not as if they'll be killed or turned into Dusks if they don't. They do excellently when alone, but are also social creatures and don't mind mixing outside their own ranks. Most of the other ranks, however, don't like them.
Maybe part of the reason why others don't like them is because they have the disconcerting habit of turning lazy circles in the air while in conversation, or vanishing beneath the surface of the ground -- as if about to attack. (They know this is disconcerting.)
(Somebodies who might make good Assassins: Yuffie.)
IX: Dancers
Female. Confident, powerful women who become confident, powerful Nobodies. They smile a lot and love to tease and lounge about; they have an unusual self-awareness that most Nobodies don't bother to acquire. They especially enjoy each other's company but are very friendly with all the ranks. They normally weren't fighters in life, and still don't especially considering themselves fighters. (You ever get the feeling that maybe a Dancer is twirling Sora around in an effort to be friendly, like, awww, he's so cute!, and then just sort of accidentally lose their grip? ...Fucking Dancers.)
Dancers are somewhat disconcertingly girlish and often raise their hands to giggle behind them. Try not to forget that those hands can fling you into a wall at brutal speeds. I'm not bitter.
(They get very protective of Demyx. They think he's cute as a button and needs their guidance and occasional cheek-pinching.)
X: Gamblers
Largely female. As Somebodies, Gamblers tended to be people who had the strength to become Nobodies but never went anywhere with it: the lazy, the indecisive. As Nobodies they tend to be more productive, rarely volunteering to tasks but always putting at least some effort into it until they're removed from the task or it succeeds. They may also be somewhat calculating, a bit manipulative. They rarely feel threatened in any way, and seem to consider most other Nobodies to be a bit on the slow side.
They start shuffling cards when bored, but they also like to flick cards at other Nobodies who annoy them.
(Very invented, very open to change. The Gamblers may be more prone to cheating than Luxord.)
XI: Geomancers
Equally male and female. People who used to be strong-willed but peaceful, considerate, tend to be Geomancers once stripped of their hearts and their compassion. They tend not to think about things too much; they follow orders but are easily distracted, and don't learn very well, or necessarily understand "NO" with their short attention spans. They like exploring and go everywhere, but tend to form irrational and permanent attachments to specific places, and then wander back there to hang out no matter how often shooed away.
They are unusually small for higher-ranking Nobody servants, maybe only half as tall as a Dusk, and drift on the breeze a foot or more off the ground.
(They adore Marluxia and maaaay tell him everything they overhear while floating about whimsically or lurking in places with people who have given up on chasing them out. Selphie would make a great Geomancer~)
XII: Ninja
Equally male and female. People who used to be argumentative or overcritical, "catty," turn into these Nobodies. They're quick and quiet, but frequently as smug as their mistress, self-involved: imagine the clique of popular kids at your high school. They'll socialize with you, but you know they just go back to their friends and laugh about what you're wearing. They like drawing attention to themselves without seeming to do so intentionally, and get miffed if ignored in friendly company.
They're smaller than the Assassins and more spinny, but not as deadly. They consider this an advantage. They can actually use their hands without slicing things to ribbons.
(I'm now thinking the Assassins and the Ninja have some like, secret intensely hateful rivalry. Every time Axel hangs out with Larxene, the Assassins hover and tsk or make up trouble so he'll get called away. Of course, the relationship between Axel and Larxene would be pretty much a more complicated version of that.)
XIII: Samurai
Largely male. People who used to be stoic, exclusively patient, or selfless tend towards Samurai. They're generally quiet, and believe in silent understanding more than open communication, which means most other Nobodies, including the bigwigs of OXIII, have no idea how to read them or deal with them. They have a rigid code of honor and hold grudges like a bitch. Also, some of them enjoy baking.
Not prone to a great deal of movement, the Samurai stand at attention more or less all the time, hands still on sword hilts, just kind of. watching.
(Somebodies who might make good Samurai: Leon. Riku fits in with them nicely, but I think Kurix would've natively been something else if not for his tie to Roxas -- maybe an Assassin. :D *chakram'd*)
Dusks
Dusks are everyone who didn't have a strong enough sense of identity to make their preferences shape their body. They have no particularly strong set of traits for that reason: all of them are obedient out of fear, but some of them are more liable to speak up than others and some will just stay quiet, and some of them will volunteer things and others will speak only when spoken to, etc, whereas all Assassins will chime in with their opinions because those are the kind of people who made Assassins.
They're intelligent but not especially good with complex logic and they find certain concepts extremely difficult. The cleverer ones can be quite dangerous, and so they're considered the most common rank to go out on a thug mission. But even the clever ones are hopelessly startled by fast movements.
They like slinky-ing around, perpetual motion even if just marching in place, and hate being made to stand still. ♥
Creepers
Creepers are the unfortunate people whose bodies were too mangled at the time of their heart's removal to make a solid Nobody. This can happen when the Heartless is on a rampage or already has many hearts, or when the slow chaos of a world in the process of being destroyed (IE, the rampaging Heartless/Nobodies have resulted in power outages, crumbling buildings, explosions, etc) their body is caught and badly damaged, leaving them alive but helpless until a Heartless finds them.
Creepers tend to have more individuality than Dusks in a wide range of personalities, because a decent number of them might have been higher-ranking Nobodies except that their bodies were too injured to form a complete Nobody. However, they are less competent because of their unfortunate size and health problems: they have a very small and defenseless natural form, and are easily dizzied, and although they can shapeshift briefly to other forms such as the weapons of higher-ranking Nobodies, they can only hold that shape for a few seconds before the strain is too much.
Most other Nobodies... don't like being around Creepers.
Thoughts on Cloud
A good number of the Square cast got lumped in there places, but Cloud is kind of an oddity. Leon felt like a Samurai to my internal Roxas, and Riku fit there also, so the natural question then was, well, Cloud is very recalcitrant, does he become a Samurai? And Roxas thinks not. In fact, he can't imagine what Cloud would be. He doesn't feel like he'd be... anything.
The final verdict was that Cloud is already split into pieces. As things stand right now, he's not intact enough to form a Nobody. It's like asking if Sora would make a Nobody if someone took his heart out again -- no, he wouldn't. He's already got a Nobody. Roxas would just be... more whole than he is.
Similarly, if Cloud lost his heart, the rest of him wouldn't do the normal deal -- the body becomes a Nobody, the soul goes with it. NUH-UH. Sephiroth has dibs on those!

no subject