Jan. 28th, 2012

sincere: Dinosaur Comics: "I'm gonna stop talking now and re-evaluate some decisions okay?" (second thoughts ;;)
Oh dear.

Penny Arcade was gushing about this Kingdoms of Amalur: Reckoning game, so I googled it. Frankly, they had me from "It looks a lot like WoW, so if you don't like that style, you might not be into it." This is the opposite of me. I lose interest in games that don't look like WoW. Visual style is way more important to me than visual realism: I don't want gray, gray, brown, gray. So when your grayest screenshots look like this and this, and your pretty screenshots look like this and this, you have my attention.

It's a single-player open-world RPG and it calls to me a lot more than Skyrim despite people's efforts to sell me on that. An interesting class system is icing on the cake: I like the idea of speccing for magic, then speccing some dexterity, and then bam, I unlock five different sorcerogue classes. R.A. Salvatore is one of the lore builders and while I've never exactly been a big fan of his, if you're that invested in your world-building, I'm intrigued. The lore is what kept me in WoW.

They currently have in the works an MMO, too, so if I like it, I'm basically screwed.

Preordered it, sigh. It comes out February 7th. Because I needed a game halfway between FFXIII-2 on the 31st and Tales of the Abyss 3DS on the 14th...

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