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Fire Emblem: Fates liveplay! (inactive)
Shut up.
I don't think people livestream Nintendo 3DS without equipment and expensive/obnoxious jury rigging, so, screw that, even if I wanted to. I will update this post throughout playing on my commentary etc.
Currently: Chapter 17
Support threads link for my reference
I don't think people livestream Nintendo 3DS without equipment and expensive/obnoxious jury rigging, so, screw that, even if I wanted to. I will update this post throughout playing on my commentary etc.
Currently: Chapter 17
Support threads link for my reference
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Also, my female avatar should be able to hook up with Claude, because he cuuuuute.
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2. She can! But I found it more rewarding to pair him with someone who actually has a personality. The Byleths are basically walking corpses.
Plus, 3H goes back to the old Fire Emblem tendency of writing a character's ending based around whomever they get an A-rank with first. For example, there are two dudes that, if they do the thing, one of them marries the other one's little sister in their shared epilogue. There are also some definitively gay options, which I'm excited for.
why am i here. how did i get here. it's over a year later.
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Definitively gay options is exciting! But if the ending is based on the person they A-rank with first, does that mean there's no S-rank stuff? I mean, the S-rank stuff mostly sucks, but I'm still not sure how I feel about the idea that the FIRST pair to A-rank becomes an ending. It doesn't feel like "enough".
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For everyone else, it varies. Some dynamics only have C and B levels. Some with C through to A, and then an epilogue clarifying. For example, I had Claude's first A-rank be with a lady from his house. Their support was sweet and tame. Then, they shared an epilogue and in it was, "After years of working side by side, they fell deeply in love and got married." I definitely prefer that to an S-rank of, "we've had three conversations BUT I LOVE YOU, now catch this ring." Especially since Three Houses, unlike Awakening or Fates, has a very well established and concrete timeline.
It isn't always explicitly romantic, either. One is like, "he remained loyal to his liege lord their entire lives and they were eventually buried beside one another." I'm okay with that! To me, it feels like plenty.
But the stronger writing also helps. I still favour the dynamics that exist outside of supports as well as within them, such as the royal kids and their retainers, or the characters that are explicitly childhood friends and act like it, but I don't hate the supports here like I did in Fates. Compare it to, idk, Rinkah and Jakob who are so uncomfortably unpleasant to one another for three whole support levels and then! S-rank! They're in love, they're off to have a baby in the middle of wartime like fucking geniuses! ...I'd much rather do it the 3H way.
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I am stunned by the idea that pairings might develop... over... time?!?? Instead of significant life decisions being made based on a handful of chats during wartime. I like that they're not afraid to go, "A few years after the end of the game, they fall in love," but I also like that the endings aren't necessarily pairing-related. That you can say, "This relationship is the most important one in this character's life," but that doesn't mean they want to fuck. Other kinds of relationships can also be meaningful and worthwhile!!
Obviously I am also 100% on board with the idea that relationships that are depicted in the story and might even be relevant to the story are inherently superior to relationships that play out over the course of the supports........... but I still like supports. And it's nice that I don't have to consider how my pairing decisions will lead to good skills and hair colors for their instant baby.
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